Skills
A skill is an installable package that gives your companion a new capability. Some teach it about a topic, some give it new tools to act with, some let it run something on a schedule. You install skills, configure them, and toggle them on or off in the Skill Circle, your companion’s space for what it can do.
What it is
Section titled “What it is”Each skill bundles a few things and your companion gains all of them when you install it:
- Context — written knowledge (a
SKILL.mdand reference material) that becomes part of what your companion knows. - Tools — concrete actions the skill makes available, with per-skill settings.
- Agents — focused sub-agents the skill can hand specific work to.
- Hooks — behaviour tied to a moment: before or after the companion thinks, when an agent finishes, on an event, or on a schedule (a cron-style time, e.g. every morning at eight).
A skill installed on one companion belongs to that companion. Two companions can have different skills, so each becomes good at different things.
Why it matters to you
Section titled “Why it matters to you”A fresh companion is capable but general. Skills are how you shape it toward your life — a skill that checks in every morning, one that knows your domain, one that wires in a tool you rely on. You’re not editing prompts or writing code; you install a skill the way you’d add an app, and your companion grows a new ability.
How you use it
Section titled “How you use it”Open the Skills space in chat. You’ll see two things: the skills already installed on this companion, and a catalog of skills you can add.
- Browse the catalog and pick a skill. Its entry describes what it bundles.
- Install it onto the current companion.
- If the skill takes configuration, fill in its settings panel — the form is validated against the skill’s own schema, so it tells you when a value is missing or wrong.
- Toggle a skill on or off without uninstalling, when you want a capability paused but kept.
- Uninstall to remove it and everything it added.
Skills you can install
Section titled “Skills you can install”Besides skills you build yourself, weside ships a growing set of ready-made skills:
- Product Owner — auto-enabled on companions you set up for Agentic Product Ownership. Gives your companion the Plan chain (Vision → Saga → Epic → Story) and Solo/Council modes for decision-making.
- Quick Poll — lets your companion run a short inline poll in chat. Useful for quick decisions or gathering feedback without leaving the conversation.
The full catalog is inside the Skills space in chat.
Limits & edge cases
Section titled “Limits & edge cases”- One install per companion. A skill can’t be installed twice on the same companion; install it once, then enable or disable it.
- Scheduled and model hooks have caps. There’s a limit on how many before-/after-model hooks a single companion can carry, so installing a skill whose hooks would exceed it is refused at install time.
- Configuration is validated. Values that don’t match the skill’s schema are rejected — the panel won’t let you save an invalid setting.
- Disabled isn’t uninstalled. A toggled-off skill keeps its configuration; turn it back on and it resumes.
Where next
Section titled “Where next”- Sandbox & workspace — the body many tool-bearing skills act through.
- Senses & proactivity — how scheduled and event hooks let a companion act on its own.
- The weside app — where the Skills space lives.
